Backpacks from this month:
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Cres |
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Piffle |
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Lak |
Three reasons I was expecting to not have made much money:
1) The Salvage Yard was nerfed. Basically, it was too good, so they decreased the likelihood of getting a crate and reduced what those crates contain. The Blue explanation is pretty awesome.
2) "Reduced the frequency of high-value gold missions appearing across multiple characters." Yup. They nerfed the gold generating missions for your garrison followers, too!
3) New crafting upgrades. So this one is interesting. 6.2 added two new levels up upgrades for the crafted gear. These recipes call for Felblight, easily obtainable if you kill Kazzak each week; 30 for the lower upgrade (Mighty), 60 for the highest (Savage). They also call for a similar number of [Particular Type] Essence. At ~400 per Felblight and ~40 for each essence, you're looking at about 13k and 26k in mats, respectively. This does not factor in the number of profession mats you need though (175 for the lower, 350 for the higher). At ~15 gold per mat, you're now looking at ~16k and ~32k ...
Which is to say, fairly expensive. And this is all before realizing that only 2-3 of those upgrades are ever in the AH (on my server, at least) so people are free to make crazy markups if they like. This leads to a big problem: nobody ever buys them.
I had more than enough mats lying around, so I made some. In fact, I made one Mighty of every profession I have and two Savages for my Jewelcrafting/Inscription. I've got over 100,000 gold tied up in upgrades that I can't sell. Yet the price of simply creating the gear itself has plummeted so far that not having at least one upgrade in the AH doesn't make sense.
So yea, if those upgrades ever sell I will be sitting pretty.
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