Despite having a 4-day weekend, I actually didn't have
that much time to play this weekend. For some strange reason people get really excited about doing social events on long weekends. Weird.
Anyway, some quick updates!
We tried some 3v3 arena last night and, despite making some early gains we ended up with a losing record overall. For whatever reason, 3s games rarely seem close / competitive. It seems like 75% of our games are over very quickly and are pretty one-sided, whether it's us doing the killing or getting killed. 2s, on the other hand, I'd say that about 90% of our games feel close and competitive, like either team could win; I'm not sure what the difference is.
One thing we definitely struggle with in 3s is when I get focused. As a feral druid, I'm somewhat of a glass cannon. Outside of bear form, I have a single defensive cooldown which reduces damage taken by 50% for 6 seconds. There are two charges and a charge regenerates every 2 minutes. Both of my CCs (cyclone, roots) have cast times. I have a stun on a 30 second cooldown.
As a comparison, hunters have 2 charges of Deterrence, which reduces damage by 30% and deflects
all attacks, but renders the hunter unable to attack and, I believe, unable to be healed (which sounds bad, but if your healer is CCed you aren't getting heals anyway!). These regenerate every 3 minutes. In addition, they have an ability called Roar of Sacrifice which, when cast on a player, makes it so they cannot be critically hit for 12 seconds (they also cannot crit themselves). This is on a 1 minute cooldown. Add in the fact that hunters are ranged and so can try to kite when in danger (as opposed to feral druid, who has to stay in melee range to do any damage) and even use abilities like Disengage (which can cause players to be rooted, if you take a certain talent!) and they have even more damage reducing abilities. Freezing trap is an instant cast, though can be missed; do deal with this, some hunters take Binding Shot, which stuns the player if they move more than 5 yards from the tether. Otherwise, they generally take wyvern shot, another CC (1.5 cast time).
Rogues, as a second comparison, have evasion (1 minute cooldown, dodge increased by 100% for 10 seconds), cloak of shadows (1 minute cooldown, immune to spells for 5 seconds), vanish (disappear, breaking movement impairing effects, 2 minute cooldown), and preparation (resets the cooldown of the three previous skills, 5 minute cooldown). They also have a variety of CCs, including blind, kidney shot, sap, gouge, none of which have a cast-time.
None of this is to say that feral druids are helpless or bad. They are certainly in a good spot right now. I just feel like I have less tools to deal with being focused, and I end up getting flustered. It is definitely a weak spot in my game right now!
I actually had an invite to try healing in 3s from one of the hunters we had previously done 3s with, though he was going to play on his rogue. I accepted, because it's definitely something I'd like to try doing in the future. As we talked a little more about it, waiting for a second DPSer, we realized that my rating was about 300 higher than his. He then asked if I wanted to just try 2s, in which he was ~1850 ... feeling bad about saying no at this point, I said sure, but warned that I might not be very good since the majority of my experience is healing in RBGs. We played 3 games and lost all 3, though two of them were
really close and could have gone either way. The second game was against a priest/lock combo and the priest spent half the time using Dominate Mind on me which was really annoying! Overall though, a positive experience, I think. We stopped after 3 because the rogue felt bad tanking my rating, ha.
We did pretty well in 2s overall, going 14-11. We ended on a nice little 3 game winning streak which was good, because we certainly had some frustrating games in the middle. In particular, we had one game against a Windwalker Monk (melee dps) and priest healer that ... I have no idea, still, how we lost. The priest was essentially oom for what seemed like forever, and even with all my cooldowns up I couldn't get him down ... and then we lost. Mind boggling. I think sometimes when we realize another healer is OOM, we get tunnel vision and stop playing the way that got us there in the first place. Too focused on trying to DPS down the healer, we stop CCing the DPS or switching when it's useful. We both ended with our rating over 2k and my partner got as high as 2030 (highest yet!).
I also spent some time leveling up my priest, who is now 96! I realized that there are potions you can buy in your garrison for just 100 resources, that increase the amount of experience you gain by 20%! That certainly helped.
This weekend, both my normal 2s partner and my wife will be out of town ... so this is what's on the agenda:
1) Level 100 on Crescendo. This should be pretty quick, I think. Couple hours, tops.
2) Rated Battlegrounds! Right now
the cutoff for top 10% in RBGs is 1819, and my rating is currently 1788. I have had a really high success rate in RBGs recently it seems like, so I am hopeful this is pretty easy to get. Top 35% get the title Soldier of the Horde and top 10% get Defender of the Horde. Guardian of the Horde is top 3%, but requires 1950 ... not sure how reasonable that is, but we'll see!
3) Finishing up my quest to get 500 Gnome honorable kills in "world" pvp ... the title of Gnomebane awaits!
If I get all that done I might check out BRF or start working on Crescendo's pvp gear.